The Wheel

Well-known for its casinos, this space station resembled a huge wheel, with a central axis consisting of the main fuselage of the station. This axis was an immense cylinder, and at its midpoint there were four main spokes leading out to the circular promenade and inner-rim city. At the main axis’s top was the Wheel executive tower, where administrators lived and worked.

From the tower, people could access the main transport tube and travel through the entire installation in airflow cars. There were several other transport tubes besides the main one, but it had access to the Imperial dock, reserved for military personnel during the time of the Galactic Empire. All parts of the station were equipped with containment doors that could seal off damaged sections during an emergency. These walls were blast-shielded.

Sprouting from the circular section were nearly 100 docking piers, allowing any size of ship to safely approach and dock with the Wheel. Beyond these luxury docks, thousands of buoys were placed to allow for less expensive docking, with shuttles providing guests with transport to the station.

The outer section of The Wheel, which gave the station its name, was a sprawling city with an untold number of casinos, including the Crimson Casino and the Grand Casino, which were two of the Wheel’s star attractions. Deep in the central axis was also a gladiator arena, where all manner of beings were forced to fight to the death for the entertainment and wagering of The Wheel’s visitors.

The Group’s Dealings on the Wheel

Borda’s business is run off of the Wheel, with a half-dozen tramp freighters and low-grade starfighters for sale parked in a pair of the bays of the Wheel. The Buzzard was one of his ships for sale, going to Kain for approximately 70,000 credits (plus interest, of course).

Raakla was briefly a crowd-favorite fighter in the arena, known as the Grindstone, for wearing her opponents down. Rumors abound that she killed seven of her nine gladiatorial opponents.

LE-oN had originally stopped on the Wheel as a stop-over point between jobs, and was mysteriously disabled. He woke up in an equipment locker of the Buzzard after Kain switched him back on.

The Wheel

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